Ramiro Corbetta, a proud MFA DT alumnus, is currently chairing the game design program at Long Island University (LIU). He and a few of his fellow faculty at LIU came up with this great idea of starting a conference on game design education. The game design education here is more open-ended and often time is woven into existing degree programs as a motivational tool to teach interactive design and programming.
I am fortunate to be invited to speak at this conference about my teaching works at Parsons since 2007 which is greatly influenced by my own interests in playful experience, especially the role that physical gaming hardware plays in such experience. Here are some selected slides from my talk:
The preparation of this talk became a review of my own works over the past 11 years teaching at Parsons. I haven’t had a sabbatical until this spring, and going through all the records of the beaten paths I’ve taken is definitely mind-boggling in the most playful way. I am glad I haven’t gone too far from my roots.