The new Ghostbusters is coming out, I saw the first trailer and decided to watch the original movies for nostalgic reasons. It brought back so many good memories, went on eBay immediately to browse vintage Ghostbusters toys. Well, can’t really afford any, so I decided to make some toys myself, in VR. I wanted to make a Kekkaishi play experience a long time ago, thought it was great for Kinect sensor. Maybe this is an opportunity to bring the two together, two ghosts with 1 stone, but instead of the gesture input, I am going to see if I can do it all with just gaze. Well, at this point, I am more interested in recreating the visual effect of the beam and ghost A.I.
Experiment with the beam.
Added particle effects, point light halo, city, and stuff.
Went through a few visual iterations and decided to go everything low-poly, got a few low-poly assets from the asset store including a nicely built low-poly city block. It helps me create coherence in visuals without too many 3D works. Play with the beam more, added a thinner blue beam in the orangy beam. I also wrote a small code block to generate the sound effects for the beam so the electricity/zap sound is continuous till player lost trace of the ghost. I like what I have so far, it is a wrap for what I wanted to achieve in this experiment.
The next step is to create an entire level with a few of these ghost with different color, movement, and abilities. The boss – The Stay Puft Marshmallow Man. Already had the fight sequence planned out, it is going to be an on-rails experience with a time-based shooting gallery mechanic.