I am going to use the Gametrak controller with Oculus Rift to track hand locations in front of the player. I found myself constantly coming back to this game interface for camera-less tracking solutions. If we can keep the player facing forward, then could potentially be a great interface. However, in reality, we turn our body or look around often, which will decrease the accuracy for a stabilized input device such as Gametrak.
Let’s try wearable next time!