Captain Corrado’s spaceship has broken down in the middle of a long space voyage, the player has to help him solve puzzles related to colors and shapes in order to restore the power matrix of the main engine.
Captain Corrado is probably the first digital game I made that has some type of learning experience embedded. The learning design wasn’t based on any learning theory nor in-depth research at the time. The idea was straight forward that all the game elements in the game contribute back to the learning subject. It was a collaboration between Daniel Chapman and me at A.I.P.D ( Art Institute of Portland). Macromedia Flash and Director became popular while we were in our Junior year. The major we were in was having problems finding a teacher to teach the new tools. We decided to teach ourselves and this game was one of the projects came out of that tiny rebellious movement.