(Re)watched episode 23 today, I wonder why this didn’t go viral as a form of collectable cards for Naruto Characters. There are various adaptations of the name “忍識札” or “Ninja Info Card” in Naruto games but the designs were completely different. The original design was the best because, in my opinion, most informative.
A collection of black & white animated gifs of Pikachu showed up as a part of an unrelated image search as if they were screaming at me. Thought I make a gif to honor them and embrace the process.
Got my Quest on day 1. A marvellous piece of VR tech that, for the first time, truly feels like a natural extension of our body. Oculus Go was like a comfortable gaze into VR with a limited controller; Quest finally puts us in there with immersive wireless touch controllers. That sense of freedom and easy accessibility is by far the best. A little on the heavy side, but it doesn’t bother me much. Another step closer to the Oasis! or SAO!
With all the new changes in publishing and little information on how does it affect the actual dev pipeline, the first thing for me was to test it for development. I did hang out with Vader a bit before this. It looks like the documentation on their website was copied and pasted directly from those of Oculus Go. Everything seems working until the Quest failed to show up under ADB Devices and the nightmare started. My computer was set up for Oculus GO and Rift development before, this shouldn’t be a problem. Boy, I was wrong.
I plugged my Oculus Go in and it showed up under the ADB Devices. Besides updating the driver that everyone suggested online, the official online documentation also suggests that I should swap the provided cable with a USB 3.0 one. The journey to identifying one in my tech pile and in Bestbuy and eventually on Amazon was a nightmare of its own. The new cable arrived the next day, Quest was still no show. It’s a good cable tho.
Anker Powerline USB C to USB A USB 3.0 Cable (3ft)
After a series of trials and errors, I still couldn’t get the Debug window to pop up in the Quest. The documentation about updating the driver on Oculus’s website wasn’t helpful, my Oculus Go ADB Driver 2.0 won’t install. No matter what I did, the driver description stayed the same in the Device Manager. Based on all the sideloading tutorials I watched online, maybe a fresh install is easier than upgrading from Oculus GO ADB driver 1.0. Yep, Driver Version 12.0.0.0!? I was losing my mind.
I noticed that my Quest appeared in the Device Manager as an “Oculus Composite ADB Interface” so I googled it. According to this page, I would need to change it an MTP USB Device which is what Driver 2.0 is for. If I have successfully installed the 2.0 driver, I am able to change it. Finally, something makes sense. Valid If statements are the foundation of sanity.
I followed this instruction above. At step 6, I didn’t see an “MTP USB Device” on the list, but besides “Oculus Composite ADB Interface”, there was an extra option called “USB ADB Device”. I went for it and it fucking worked!!! The debug window popped up in my Quest right after I switched to “USB ADB Device”. It also shows up under the ADB devices. I am now able to Build and Run in Unity (2018.4.0f1) like usual.
, and Kujaku Ō (孔雀王 Peacock King)’s hand signs, a very big part of my childhood monster fighting fantasy:
These hand signs are difficult to track with Kinect and Leapmotion because the overlapping. If we remove the overlapping in each sign, it might be possible to do it with Leapmotion quickly, however, that becomes a different experience. The other way to achieve the gesture tracking is to use electronics embedded gloves. This might be done with 2 flex sensors and 3 contact switches per glove.
Animated GIFs have created a cultural common ground for people to share certain emotional moments. If we boil our memories down to relics, those might just be a bunch of animated GIFs. The knowledge created by learning experiences works the same way, some are more impressive than others. If we turn these learning moments also to animated GIFs, by watching them casually, the referral bonding between pieces of knowledge will be reinforced and new motivations and needs to know will be stimulated.
protein synthesis: translation with tRNA, mRNA, and ribosome
DNA Replication
Proving the Pythagorean theorem with liquidProving the Pythagorean theorem through rearrangementHow a Sewing Machine work
Caterpillar’s wiggly squishy legs
Unrolling a Circle’s Circumference
This is part of the initial research to create a dome projection. With no knowledge in photograph when it comes to lens math, my goal here is to understand what does “50mm f/1.8” mean.
Focal Length:
Focal length is measured in millimeters (mm) and it represents the distance from the optical center of a lens to the digital camera sensor when the subject of the photo is in focus.
With a short focal length you have to be close to your subject for a close-up
With a long focal length you can be far away and still get a close-up
A zoom lens has a variable focal length
A prim lens has a fixed focal length
50mm consider short, 200mm consider long
entire focal range: 11mm to 600mm, lens covers all doesn’t exist.
Landscapes — Wide Angle — 10 to 28mm
Architecture — Wide Angle — 18 to 28mm
Flowers — Standard — 75 to 100mm
Portraits — Standard — 50 to 100mm
Sports — Telephoto — 200 to 300mm
Birds — Super-Telephoto — 400 to 600mm
Aperture:
Smaller Aperture Number (2.8) = Wider Aperture = More Light
Larger Aperture Number (22) = Narrower Aperture = Less Light
Maximum Aperture:
The limit to how wide a lens can be opened is called the maximum aperture.
All lens aperture can be narrowed as much as you want. All lens today regardless of manufacturer can be set to f/16. However, not all can be opened up to f1/1.4.
Mavis Fan is my first client after I switched to Flash-based website. Since Flash can be more dynamic and interactive compared to HTML and CSS, I got to ditch the design principles of a grid-based webpage and re-imagine how navigation works in this project.
I worked as a miniature model painter and set artist at the Skyler animation when this commercial was produced. I was able to transform the skills I obtained from painting hundreds of Warhammer Dwarf miniatures into making realistic miniature props in this internship. My first job is to make and paint all the trees in the background of the entry shot. I aced my first assignment so they let me painted props. I had a great time painting the robot (see below) and making all the food props in the commercial.