SPECIALTY CLASSROOM TECHNOLOGIES
Q4 Special Report
Center for Digital Education, Converge
I was invited to give a talk on SMALLab installation at Quest to Learn NY. There were 4 speakers in this talk including me. Overall, it was a great experience knowing that there are other schools and educators working their guts off to bring quality educations to students. We are specialized in innovative learning experience design. Over the years, we have developed a design pattern that helps us focus on creating game-like scenarios that work. The culture we built here brings people with completely different backgrounds to work together in harmony. It is a honor to be part of this school since the very beginning. During the webinar, I learned that many schools right now are implementing industrial certification as part of their curriculum. Students will graduate with a certificate or a recognition that will get them jobs in the industry. I thought that was awesome.
Inspired by the Table Flipping Ojisan arcade game. Ojisan stands for middle aged man in Japanese, and the table flipping is an act of rage and a social phenomenon in Japan usually associated with frustrated parents, especially the father figure. However, it is extremely funny to view this act from a 3rd person point of view.
I wasn’t able to find proper gears to create enough flipping force, so I modded a Lego 24-Tooth crown gear by removing half of the teeth on it. That way it sets the crown gear free when it run into the area without teeth, and with proper spring mechanism, the flipping can be very strong.
PLAYTECH is a playtesting event at Parsons. It happens at the end of every semester. Any student or alumni projects that are interactive and teen friendly are welcome to be tested in this two-hour long event.
In 8-bit production, students design and make their very own game cartridges for Nintendo Entertainment System (NES). It is a fun and efficient way to look at digital game production while building up their perspectives in video game history. We make characters, hack roms, redesign existing game levels, make 8-bit music, program assembly, and build the game cartridge all in one semester. It was a blast.
Combine two Processing Libraries (Kinect + NXT) and Lego NXT sets, I ran the Lego SUMOBOT Battle in my class before the semester is over. It was a lot of fun, 3 teams came up with very different theories and robots. The entire session took 3.5 hours and was divided into design, build, program, test, and battle 5 different stages.
Tablets have rapidly emerged as a powerful new learning platform in the K-12 classroom. With the ever-growing choices for educational apps, many schools who have adopted these touch screen slates are reporting impressive results in terms of improved student participation and innovative new learning opportunities.
Although tablets have proven to be beneficial, several key tradeoffs with the current generation of tablet devices have surfaced. While tablets are ideal for consuming media, teachers have noted that they would like more ways for students to write and work creatively on their tablets. Tablets to-date have also been limited in their multitasking functionality creating problems for students that have grown accustomed to running numerous applications simultaneously.
SMALLab EVOquest was featured in this video! We went through a selection of SMALLab games that I helped build over the years and picked EVOquest as an example of connected learning. It connects to other learning spaces well and has a very fun mobile app to go with it. Don and I also built an augmented reality app for this interview to work with EVOquest from the street, extending our connected learning to places in between major learning spaces – home space, school space, and afterschool space. The interviews happened both in New York and Chicago. New York Department of Education doesn’t allow film crew in school premises so all the SMALLab footages were actually shot in Chicago instead of New York.
This semester I am teaching a new course I designed with Ramiro Corbetta called Code Play. It is an introductory course to interactive programming. Students will be looking at programming from the view of game design. Syntax and logic become components of a situated play experience. After the basics, students will be working with small code blocks instead of writing the program from the ground up. Students will be playing, designing, and prototyping games on a weekly basis. The end goal is to help design oriented students to build a library of interactive code snippets to speed up the prototyping process.
Today is the last day of the course, we were thrilled to have Kurt Bieg and Chris Makris, two living indie game magicians (thanks Ramiro for inviting), to join our game fair. I want to thank Kurt and Chris again for their undivided attention through out the fair and their valuable comments for students. Here are some highlights:
Featuring projects:
Wonderdoll is a single player side-scrolling platformer inspired by the whimsical world of Alice in Wonderland by Nicole Del Senno and I-Shin Naomi Lin
Play on Mac: WonderDoll(final)The Weirding Way is a simple shooter game that uses microphone as a controller. Players control the shooter by making low-pitch and high-pitch sounds to aim, and loud and explosive noise to shoot. Taking inspiration from Frank Herbert’s Dune (and David Lynch’s movie), where warriors learn to control their voice as a powerful sonic weapon (watch a clip), and from shooter games from the 80′s such as Asteroids and Galaga, I created this game that results in super fun interactions. by Francisco Zamorano
by Amira Anne Pettus, WenChing Li, and I Chien Wu, jaw-dropping illustrations finished with a touch of burn tool (literally) Set in a surreal universe with eight unfortunate aliens who constantly put their lives on balancing acts.
The Collectorsby Haitham Ennasr, a 2-player banana trading game with Texas hold em fun!
ShaDaby arShaan Sarang and Daniel Albuquerque, ShaDa is a game made using processing. For this game, we created our own graphics (except the paper) and our own sounds. The players gets to choose between me or Daniel and the point of the game is to graduate. To graduate you have to beat up three professors. Each level is set up in a different way. For example, one of the levels is designed to look and feel like a space shooter. Play on Mac : Shada
Play on PC : Shada
Semantic Adventures by Mohini Dutta, don’t underestimate the creative power of words!! Also feat. Frodo, Legolas, Gandalf, troll, and Rich Uncle Pennybags, all in one game!
COOKING SHOOTING by Bryce WilliamsFrying, pan shooter in a culinary crisis. Cook those enemies into delicious dishes with burning missiles! *comes with complimentary boss fight!
Zombie Sweeper by Maxim Safioulline, zombies raised from the field of mine sweeper. Shoot gun? Of cause, but you have to sweep mines to get bullets!
SCREAM’EM UP! by Jane Friedhoff, The loudest Kinect shooting game ever! SCREAM TO SHOOT!
Battle Isthmus by Andrew Knaup, a 4-Player territorial match 3 game. Looking forward to the combo actions!
Drake-o-matic was one of the prototypes made for an old project. It was used to demo different trait combinations and how the physical features will look like on a small and chubby drake. The project eventually went for a more realistic look, but I had great fun making these little things.
*Window users please make sure you have the “digital component for QuickTime for Windows (VDIG)” installed on your computer. If you don’t have it, please download one from here: Version 1.0.1 WinVDIG installer
AR Ring Viewer is made with Processing. Skull ring 3D model is designed by Chuck Lee Faces: 46648 3ds file size: 1.09mb
How: 1. Print the marker out and tape one on your finger 2. Download the demo that suits your OS 3. Unzip it 4. Run the executable (SHOKON.exe or SHOKON.app) inside the folder 5. Have Fun!
(make sure there is white part left around the marker for better tracking)
Advanced play: You can replace the skull4.3DS inside of the data folder with a 3DS model of yours, as long as the name is the same (skull4.3DS), it should work fine!
3 Model Notes to self: In 3ds Max, export as a .3ds file. The textures (Materials) has to be in .jpg or .png format. Image type .tga will not work properly. Following is an AR bust of Kaman Rider Fourze with texture, they are the same model, only the texture image format are different.