- Unity Hub: 3.11.1
- Unity Version: 6000.0.43f1
- Project Setup Tool checked, including both Passthrough over Meta Quest Link and Spatial Data over Meta Quest Link are enabled in the Meta Quest Link settings.
- NuGetForUnity installed through NuGetForUnity.4.3.0.unitypackage
- ZXing.Net 0.16.10 by Michael Jahn installed
- ZXING_ENABLE checked
- Imported TMP Essential Resources
- Opened up the QRCodeTracking scene for the first time and got 3 of the same warnings:
“Your project uses a scriptable render pipeline. You can use Camera.stereoTargetEye only with the built-in renderer.” - Opened up Build Profiles
- Switched Platform to Android
- Build And Run

This is the 3rd try and it worked. The first two tries, I didn’t know there were dependencies needed to make it work. This is very fun, but still not what I wanted exactly. I wanted an AR Marker tracker.